

The story goes that you don’t see your Big Friend (one of those aforementioned human people) as often as you used to, and you set out to tidy their frankly disgusting room by using your trusty board. Cue an initial environment that’s somewhat Micro Machines or even Katamari-esque in which humbly-sized items such as pizza boxes and magazines tower over you. Missions traditionally involve you collecting items such as sticky notes or phone chargers, but occasionally get a little more complex. For example, the first map hands you a mission that sees you tasked with collecting enough plastic forks to wedge open a window for some fresh air. It’s a unique presentation for a genre that often requires little more than “do this trick” or “collect these letters”. Unfortunately, SkateBIRD‘s issues do begin to peek through, once you get to the actual playing of the game – although even this can be somewhat alleviated, and I’ll come to that shortly. The main issue is that the controls often feel just a little too finicky, which – when combined with a slightly too sensitive default camera setting – mean that you can occasionally lose track of what direction you’re facing and what your surroundings are. Too often, this meant that I’d build a really good flow, only for it to end as a result of the camera swinging wildly away at a key moment – exceptionally frustrating. However, there’s a key word in that previous paragraph that explains why, in spite of these issues, I have found SkateBIRD to be an overall enjoyable experience. Turns out that the other ace in the hole that this game possesses, beyond its outward charm, is a superb wealth of graphical and accessibility options to tinker with.
#Skatebird initial release date Pc
#Skatebird alpga Pc#įirstly, that camera – field of view (FOV) sliders have tended to be the domain of PC games and/or first-person shooters, but there’s one front-and-centre here, and increasing from the default 70° to a much more forgiving 90° gave me some much needed leeway with which to course-correct before plunging over a steep edge or crashing into a wall.Īccessibility has gotten a lot better in video games, particularly over the last few years, and SkateBIRD deserves great credit for what it offers players. Want to make it essentially a one-button game? Have at it – have the A button handle the ollie (jump) AND all the trick moves, if you prefer. Obviously, the key to any good skateboarding game is that practice often reveals real depth underneath simple mechanics – and SkateBIRD does have that – but there’s something to be said for just being able to check all those boxes and bomb around a level without that level of frustration.įind the balance on grind really difficult to maintain? Just turn the balance mechanic off altogether. Indeed, it was probably when I had the most fun with it.
#Skatebird initial release date pro
Is it on the level of a Tony Hawk’s Pro Skater 1+2? Or a Skate 3? Alas, no, but SkateBIRD successfully stands out from the crowd with a unique premise, lashings of charm and solid mechanics.
